Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    The Haunted Cathedral
    It turns out that Constantine was the person who hired you to steal his own sword - sort of a test of your skills. Now he's prepared to pay handsomely for you to enter a part of the city devastated by some cataclysm and steal the Eye from the ancient Hammerite cathedral. Of course, the entire area is inhabited by the undead. Be sure to stock up on the water arrows, fire arrows (save two for later), rope arrows, and holy water. The map will also be useful for finding your way around the twisted city, as there are still street signs lying around - you're where the crossed swords are, at the southwest corner. There are also plenty of places to get loot, but be wary of enemies.

    screenshot
    A typical city street infested by the undead.
    The ruined city is a bit confusing, but you start out in the Rubin Street area. Move north until you find the first noticeable landmark, a large ramp leading up. Go up and you'll be able to find the St. Perrin sign, which has been knocked to the ground. The way to Cathedral Street is blocked - turn to your left and you'll find a control console and a burrick coming toward you. The consoles are scattered throughout the area and are meant to turn on the lights, but don't bother with them. Run pass the burrick and you'll notice two holes in the wall at the far side and the running river beneath. Jump into the water and swim toward the tunnel. You might run out of air swimming down there, so make sure a breath potion is handy if you can't swim well enough.

    screenshot
    The Hammerite cathedral in all its glory.
    You'll come up to a small air pocket, so take an extra breath there and keep going. The tunnel slopes downhill - turn left and keep going down a very long tunnel. It opens up into an open area where you can climb onto a short pillar and jump on the walkway. The ceiling of the room has several wooden support beams across it with part of a ceiling. Shoot a rope arrow on the side of the beam, climb up the rope, and then hoist yourself onto the beam. Retrieve the rope, then jump onto the roof and enter the corridor beyond. Follow the corridor to a room and then pick the lock.

    Next: The Haunted Cathedral, continued