Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    The Sword, continued
    Once at the top, turn left down the corridor and follow it until you reach a greenish hole in the wall with a plant in it. Go down that corridor and you'll come upon what is termed a "void room"; it looks as if the platforms are suspended in space. You'll need to jump from platform to platform. Once you're past that, go down the tunnel and crouch to get through the open space. Don't go down the corridor, but back into the green tunnel on the right. Follow the tunnel until you get to a break where it opens up into a corridor below. The tunnel continues but is too far up the wall to climb. A handy rope has already been strung there, so you'll need to jump onto it, then jump into the continuing tunnel. Note that the corridors are frequently patrolled.

    screenshot
    The void room - don't fall off.
    The tunnel continues for a short distance before it opens up to a corridor junction where two guards are having a conversation. Take out a few of the torches and, if your objectives warrant, you can easily kill many of the guards with arrows from this vantage point and they'll never find you. Now you're ready to get the sword.

    screenshot
    Constantine's sword - jump on the topmost ring to nab it.
    The sword is hanging suspended in a larger chamber, encased by two red rings. Jump on the topmost ring - then you can easily grab the sword. Now you can choose to distract the guards below or kill them - either way, you'll need to get to the corridors beyond. You can't go back the way you came because of the void room , so run until you find a way down from the corridor via a green vine. The key now is to keep going down - you'll enter an area that looks like you're upside down, and then a very long green corridor. After a while, you'll discover that you're on the second floor of the mansion, right where you jumped over that hole. From there you can escape easily.

    Next: The Haunted Cathedral