Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    The Haunted Cathedral, continued
    Run all the way down Market Street, past the zombies, spiders, and a burrick or two. Eventually you'll run across a bridge with a control room on the right. Farther down on the right there appears to be some sort of burial chamber - called the Keeper's grotto. You'll go back there later. Down on the left is an opening where some buildings have collapsed. Navigate through there and keep going until you begin to hear chanting - the opening to the main cathedral is on the left. Watch out for the ghost of one of the Hammerites wondering around the area, as it will take quite a few shots of the water arrow with holy water to kill it. You'd probably be better off just running around him. Run up the stairs and you'll see the cathedral. You can't go through the front door, so turn to the right and go all the way around to the back. Climb up the ledges at the back, approach a small hole, and listen carefully - the Eye is giving you instructions on how to free it.

    So now you have to go back to the Keeper's grotto. Make your way back, where you'll see a tall pedestal surrounded by water in a large room with a statue and two unlit torches at the front, and flanked on either side by two closed doors. Use a rope arrow on the ceiling beams to get to the top of the pedestal, then use a fire arrow to light each of the two torches. The doorways will then open. Go to the doorway on the left (your left, as you're facing the statue) and you'll come to the secret Keeper building.

    There are actually two doors - the iron gate and the main door itself. Standing on one of the two pedestals flanking the entryway opens one of the doors, but it will close as soon as you step off. Putting something on the pedestals won't work, so pick up a piece of the statue, stand on the pedestals, and when the door opens, throw the statue into the doorway, keeping it from closing. The hallway beyond is filled with a number of pressure plate traps - you can see their outlines so you can avoid them, but you can go down the middle without having to worry too much. Once you reach the bottom, the corridor goes off to the right where there is a locked door at the end. Get the lock picks handy, because the wall will begin to close in behind you unless you unlock the door and get inside. Head to the door on the left and in the next room grab the stone key, the regular key, and read the two scrolls. Go back and head to the other room, using the key you just picked up to unlock the door. Look at the table map and read the book.

    Next: The Lost City