Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    The Lost City, continued
    The next area is the residential district - the cavern veers a bit to the left and to the right. Eventually the path will swerve to the left again where there are a few burricks and fire elementals. Beyond that area is the junction where other fire elementals hang out. If you do it right you can get the fire elementals to kill off the neighboring burricks by hitting the burricks a few times and getting them to run, hence taking care of one of your problems.

    At the junction, hang a right at the obelisk and then another right, drop through the hole and follow the path. Eventually, on the right, you can see the roofs of the residential area, while the rest of the tunnel continues to the left. Go down the tunnel on the left until you reach to a branching point where an opening in a wall with fire elementals hanging about is in front of you, and a path veering away is to the left. Go left and after a while you'll see a plain obelisk. Keep veering left and you'll come to an open gateway and an obelisk beyond.
    screenshot
    The civic center.
    The building behind it is the civic center and has two fire elementals inside. Go to the first room on the right, where you'll be on top of a number of bleachers. Keep going across until you reach the other side and a hole in the wall. Go through the hole and follow the long path to the burial tombs - a series of individual buildings arranged in a grid pattern. Climb onto the nearest one and hop along the roofs; the chamber will curve around to the right and ends with a platform you can jump on. Follow the cavern until you reach the crypt area.

    Go down the flight of stairs until you reach an opening that falls to a pit of lava. Rope your way across and keep going down, but make sure you are crouched - near the end of the stairs is a trap door of spikes that swings down from above. Once you're in the main chamber, take the ladder on the left, then swim into the water. The water talisman is on the far end of the submerged tunnel. Be sure to grab the lever sitting in an adjacent room in the tomb; you'll need it shortly. Now go back.

    Tip: If you haven't run into one yet, you're about to meet a bunch of Crabmen, half-men, half-crabs that will turn up in groups after you grab the water talisman. Best thing to do is just to avoid them as they are tough to kill and have a nasty claw attack.

    Next: The Lost City, continued