The next area is the residential district - the cavern veers a bit to the left and to the right. Eventually the path will swerve to the left again where there are a few burricks and fire elementals. Beyond that area is the junction where other fire elementals hang out. If you do it right you can get the fire elementals to kill off the neighboring burricks by hitting the burricks a few times and getting them to run, hence taking care of one of your problems. At the junction, hang a right at the obelisk and then another right, drop through the hole and follow the path. Eventually, on the right, you can see the roofs of the residential area, while the rest of the tunnel continues to the left. Go down the tunnel on the left until you reach to a branching point where an opening in a wall with fire elementals hanging about is in front of you, and a path veering away is to the left. Go left and after a while you'll see a plain obelisk. Keep veering left and you'll come to an open gateway and an obelisk beyond.
Go down the flight of stairs until you reach an opening that falls to a pit of lava. Rope your way across and keep going down, but make sure you are crouched - near the end of the stairs is a trap door of spikes that swings down from above. Once you're in the main chamber, take the ladder on the left, then swim into the water. The water talisman is on the far end of the submerged tunnel. Be sure to grab the lever sitting in an adjacent room in the tomb; you'll need it shortly. Now go back. Tip: If you haven't run into one yet, you're about to meet a bunch of Crabmen, half-men, half-crabs that will turn up in groups after you grab the water talisman. Best thing to do is just to avoid them as they are tough to kill and have a nasty claw attack.
Next: The Lost City, continued
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