Size:
Tiny
Type:
Fey
Form:
biped
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Mimic Death
The brownie can collapse to the ground and appear to be dead. A DC 13 Intelligence (Investigation) check will reveal they are still alive.
Action
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Special
1/day
dancing lights
Special
At will
druidcraft, goodberry
Special
Fey Ancestry
The brownie has advantage on saving throws against being charmed, and magic can't put it to sleep.
Special
Innate Spellcasting
The brownie's innate spellcasting ability is Wisdom (spell save DC 13). The brownie can innately cast the following spells, requiring no components.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
short sword
6 (1d2-2/19-20)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 weapon
1-6 or by weapon

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Baffling Bluff
(emotion, enchantment, mental, primal) The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute. Critical Success The target is unaffected. Success The target is fooled momentarily and is flat-footed against the next melee Strike the brownie makes against it before the end of the brownie's next turn. Failure The target is confused for 1 round. Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
Ability
Primal Innate Spells
DC 17; 4th dimension door (self only); 3rd mending; 1st ventriloquism; Cantrips (4th) dancing lights, prestidigitation
Offense
Melee
Circumstance: combat round (melee)
shortsword +7 [+3/-1] (agile, finesse), Damage 1d6
Trait
Fey
Creatures of the First World are called the fey.
Item
shortsword
Language
Common
Elven
Gnomish
Sylvan
Perception
low-light vision
Weakness
cold iron 3
Brownies are small, peaceful, friendly creatures. Honest to a fault, brownies will go out of their way to take responsibility for their actions. The brownie will usually stay out of combat unless they are defending themselves or others. Playing dead is always an option for this small fey. In this state, it isn't that easy to tell if the brownie is actually dead or not. Typical dwellings include hollow trees and burrows. They make excellent guides, as they know their territory like the backs of their small hands.
5e SRD