Size:
Medium
Type:
Fey
Form:
winged biped
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Beat Wings
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage and target must make a DC 13 Strength saving throw or fall prone.
Special
1/day
conjure minor elementals (air)
Special
At will
invisibility
Special
Innate Spellcasting
The sylph's innate spellcasting ability is Wisdom (spell save DC 13). The sylph can innately cast the following spells, requiring no components.
Special
Magic Resistance
The sylph has advantage on saving throws against spells and other magical effects.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
dagger -1 (1d4-1/19-20)
dagger -1 (1d4-1/19-20)

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Melee 1
dagger -1 (1d4-1/19-20)
Action
Ranged 1
dagger +3 (1d4-1/19-20)
Special
1/day
feather fall
Special
Air Affinity (Ex)
Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.
Sylphs are very beautiful winged creatures that dwell in aerial places.
They enjoy wandering and aren't often encountered in their lairs. These lairs are small caves on the sides of mountains, or high atop the tallest trees. Sylphs are solitary and are rarely found in groups.
Greater Good. Sylphs will often aid other creatures of good alignment. They have been known to assist adventuring parties.
Flighty Fey. These fey can walk but prefer to remain airborne. Sylphs are closely allied with air elementals and can call on their aid.
5e SRD