Size:
Tiny
Type:
Fey
Form:
winged biped
Temper:
inquisitive, mischievous
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: artillery
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Shortbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Action
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Special
1/day each
confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, polymorph, sleep
Special
At will
druidcraft, greater invisibility (self only)
Special
Innate Spellcasting
The pixie's innate spellcasting ability is Charisma (spell save DC13, +5 to hit with spell attacks). It can cast the following spells, requiring only its pixie dust as a component:
Special
Magic Resistance
The pixie has advantage on saving throws against spells and other magical effects.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
short sword
8 (1d4-2/19-20)
Special (Su)
Invisibility (Su)
Special (Su)
Special Arrows (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Invisibility
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it at any time without spending an action.
Special
|Invisibility
Special Arrows When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can use this dust 20 times each day. The dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits; it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow, Charm, Memory Loss or Sleep.
Special
|Invisibility
Charm Arrow Charm; The target must succeed on a Spell save or be affected as though by a Charm Monster spell for 10 minutes.
Special
|Invisibility
Memory Loss Arrow Memory Loss; The target must succeed on a Spell save or be affected by a modify memory spell. This effect can only eliminate the previous 5 minutes of memory - a pixie typically uses this ability to make the target forget it encountered the pixie so it won't chase the pixie when he flees.
Special
|Invisibility
Sleep Arrow Sleep; The target must succeed on a Spell save or fall asleep for 5 minutes.
Action
1 dagger
1-4
Action
dagger
1 * dagger (1d4)
Special
Invisible
Naturally invisible, but may choose to reveal themselves. May remain invisible when attacking: cannot be attacked in the first round; in subsequent rounds, may be attacked at -2 to hit (locatable by faint shadows and air movement).
Special
Surprise
Always surprise, if invisible.
Special
Limited flight
Small wings only allow 3 turns of flight. Must rest 1 turn after flying.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Weapon Finesse
Action
Melee 1
short sword +8 (1d4-2/19-20)
Action
Ranged 1
longbow +8 (1d6-2/×3)
Special
1/day
dancing lights, detect thoughts (DC 15), dispel magic, entangle (DC 14), lesser confusion (DC 14), permanent image (DC 19; visual and auditory elements only), shield
Special
Constant
detect chaos, detect evil, detect good, detect law
Special
Invisibility (Su)
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Special
Special Arrows (Su)
When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (16 uses per day for most pixies)-the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits-it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Charisma-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Primal Innate Spells
DC 21; 4th invisibility (at will; self only); 3rd dispel magic; 2nd entangle, faerie fire; 1st illusory disguise; Cantrips (2nd) dancing lights, detect magic, ghost sound, shield
Ability
Sprinkle Pixie Dust
(manipulate) The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.Charm (emotion, enchantment, incapacitation, mental) The target suffers the effects of a charm spell, except it doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.Memory Loss (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.Sleep (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level sleep spell.Subdual (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.
Offense
Melee
Circumstance: combat round (melee)
shortsword +13 [+9/+5] (agile, finesse, magical, versatile S), Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
longbow +13 [+8/+3] (deadly 1d10, magical, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+4 piercing
Trait
Fey
Creatures of the First World are called the fey.
Trait
Sprite
A family of diminutive winged fey with a strong connection to primal magic.
Item
longbow (60 arrows)
shortsword
Language
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 5
Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall-though they typically fly about the eye level of creatures they're conversing with in order to maintain eye contact-and weigh about 30 pounds. Pixies talk quickly and easily become overexcited.
5e SRD
1-2' tall humanoids with insectoid wings. Distant relatives of elves.
OSE