Size:
Diminutive
Type:
Fey
Form:
winged biped
Temper:
# App:
3-18 (5-40)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
60' (20')
Climb/Arboreal:
Flight:
180' (60')
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 spell
Special

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Action
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Action
Longsword
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Action
Shortbow
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
short sword
5 (1d4-1/19-20)
Special (Ex)
Immortal
Special (Ex)
Poison Use
Special (Su)
Speak with Animals (Su)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
spell
1 * spell (curse)
Special
Curse
Five sprites can collectively curse a target (no attack roll; save versus spells). The effect is determined by the referee, but will always be used to comical effect (e.g. target trips, target's nose grows).
Special
Pranksters
Even if attacked, sprites have no interest in killing, merely in making practical jokes.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Alertness
Action
Melee 1
short sword +0 (1d2-4/19-20)
Action
Ranged 1
short bow +7 (1d2-4/x3)
Special
1/day
color spray (DC 11)
Special
At will
dancing lights, daze (DC 10)
Special
Constant
detect evil, detect good
Special
Luminous (Su)
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Luminous Fire
(evocation, light, primal) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite's Strikes don't deal fire damage and they can't use their luminous spark Strike.
Ability
Primal Innate Spells
DC 16; 1st color spray; Cantrips (1st) dancing lights, daze, detect magic
Offense
Melee
Circumstance: combat round (melee)
rapier +8 [+3/-2] (deadly 1d8, disarm, finesse, fire, magical), Damage 1d6-3 piercing plus 1 fire
Offense
Ranged
Circumstance: combat round (ranged)
luminous spark +8 [+3/-2] (fire, light, range 20 feet), Damage 1d4 fire
Trait
Fey
Creatures of the First World are called the fey.
Trait
Sprite
A family of diminutive winged fey with a strong connection to primal magic.
Item
rapier
Language
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 3
This lithe, diminutive creature looks like a humanoid with wispy, mothlike wings and long, thin ears.
Familiar. This creature is an option for spellcasters using the find familiar spell.
5e SRD
1' tall, winged humanoids, related to pixies and elves. They are shy, but driven by curiosity and their odd sense of humour.
OSE