Size:
Medium
Type:
Fey
Form:
biped... and how!
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Blinding Beauty
If a humanoid starts its turn within 30 feet of the nymph and can see it, she can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is magically blinded. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid that isn't surprised can avert their eyes.
Action
Club
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Special
1/day
grasping vine, tree stride
Special
2/day
cure wounds, goodberry, lesser restoration
Special
Amphibious
The nymph can breathe air and water.
Special
At will
detect magic, druidcraft, guidance, light
Special
Innate Spellcasting
The nymph's innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following druid spells, requiring no components.
Special
Magic Resistance
The nymph has advantage on saving throws against spells and other magical effects.
Special
Speak with Beasts and Plants
The nymph can communicate with beasts and plants as if they shared a language.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
mwk dagger
10 (1d4/19-20)
Special (Su)
Blinding Beauty (Su)
Special (Su)
Inspiration (Su)
Special (Su)
Spells (Su)
Special (Su)
Stunning Glance (Su)
Special (Su)
Unearthly Grace (Su)
Special (Su)
Wild Empathy (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
Stunning Glance
A nymph can stun a creature within 30 feet with a look. The target must succeed on a Spell save or be stunned for 2d4 rounds.
Special
|Blinding Beauty
This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on Spell save or be blinded permanently. A nymph can suppress or resume this ability as a free action.
Special
|Blinding Beauty
A nymph can choose an intelligent creature to inspire and serve as a muse by giving Inspirations that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph's token, the creature gains +4 bonus on all Wisdom saving throws, and checks to craft or perform. A bard who has a nymph for a muse in this way can use his bardic performance for an additional 8 rounds per day. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Agile Maneuvers
Action
Feat 2
Combat Casting
Action
Feat 3
Dodge
Action
Feat 4
Weapon Finesse
Action
Melee 1
mwk dagger +10 (1d4/19-20)
Special
0
detect magic, guidance, light, stabilize
Special
1st
charm animal (DC 14), endure elements, entangle (DC 14), obscuring mist, produce flame
Special
2nd
barkskin, flame blade, resist energy, tree shape
Special
3rd
call lightning (DC 16), cure moderate wounds, water breathing
Special
4th
summon nature's ally IV
Special
Spells Prepared (CL 7th)
Special
Blinding Beauty (Su)
This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.
Special
Inspiration (Su)
A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph's token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse's Charisma modifier. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.
Special
Spells
A nymph casts spells as a 7th-level druid, but cannot swap out prepared spells to cast summon spells.
Special
Stunning Glance (Su)
As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Special
Unearthly Grace (Su)
A nymph adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Special
Wild Empathy (Su)
This works like the druid's wild empathy class feature, except the nymph has a +6 racial bonus on the check. The nymph's effective druid level is equal to her HD for determining her total modifer to the check.
Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.
5e SRD