Cloaker

 Habitats      
Size: Large
Type: Aberration
Form: ray
Temper: alien
# App: 1, 2, 1d10 + 2
Lair:
Diet: carnivore
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: (D&D 5e)
Actions/Abilities/Traits: (d20)
Actions/Abilities/Traits: (OSR)
Actions/Abilities/Traits: (Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 2e)

Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.

A cloaker's motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally's protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.

5e SRD