Ruleset: Valor
Cloaker

Size: Large
Type: Aberration
Form: ray
Temper: alien
# App: 1, 2, 1d10 + 2
Lair:
Diet: carnivore
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits:
 

Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.

A cloaker's motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally's protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.

5e SRD

desert, cave
very rare

grasslands, cave
very rare

forest, cave
very rare

jungle, cave
very rare

taiga, cave
very rare

tundra, cave
very rare

arctic, cave
very rare

Gehenna 1
very rare

Gehenna 2
very rare

Gehenna 3
very rare

Gehenna 4
very rare

Gehenna 5
very rare



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