Size:
Large
Type:
Aberration
Form:
tentacled orb
Temper:
aggressive, predatory
# App:
1, (2/2)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Action
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Action
Multiattack
The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles.
Action
Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Special
Immutable Form
The ulnorya is immune to any spell or effect that would alter its form.
Special
Photoadaptive Hide
If the ulnorya didn't move on its previous turn, it is invisible.
Eight long, writhing tentacles support and propel this snarling horror's oblong body while its jagged maw reveals rows of razor teeth.
Invisible Hunter. The ulnorya lives to hunt, using its natural invisibility to surprise prey or swiftly chase down its next meal. Replicating itself allows the ulnorya to be its own hunting partner, and it uses this to stage ambushes or surround its victims.
Magical Oddity. Whether it was created by a mad druid or some arcane guild's ill-advised experimentation, the ulnorya combines elements of spiders, scorpions, and octopuses.
Asexual as a species, ulnorya create new offspring by implanting an egg within corpses slain by the ulnorya's poison. Within five days, the egg hatches into a new ulnorya.
5e SRD