Size:
Medium
Type:
Aberration
Form:
amorphous
Temper:
# App:
1
Lair:
Diet:
scavenger
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
6 bites
7 (1d4 plus
Special (Ex)
All-Around Vision
Special (Ex)
Amorphous
Special (Ex)
Blood Drain
Special (Ex)
Engulf
Special (Ex)
Spittle

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Amorphous
Your body is malleable and shapeless. You are immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter of your space without squeezing or one eighth of your space when squeezing.
Special
|Amorphous
Blood Drain The creature drains blood at the end of its turn if it is attached to a foe, causing 1d6 additional points of acid damage.
Special
|Amorphous
Engulf The creature can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs. The creature merely has to move over its opponents, affecting as many as it can cover.
Special
|Amorphous
Each victim may attempt a Breath save to avoid being engulfed - on a success, they are pushed back or aside are trapped within the creature's body until they are no longer pinned, and may be subject to other special attacks from the creature.
Special
|Amorphous
Gibbering As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a Spell save or be confused for 1 round. This is a mind affecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther's gibbering for 24 hours.
Special
|Amorphous
Ground Manipulation At will as a standard action, a gibbering mouther can cause stone and earth under its body to grow soft and muddy. The ground remains muddy for 1 minute after the mouther moves off of the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Special
|Amorphous
A gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a Death save.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Weapon Finesse
Action
Feat 2
Weapon Focus (bite)
Action
Melee 1
6 bites +7 (1d4 plus grab)
Special
All-Around Vision (Ex)
A gibbering mouther sees in all directions at once. It cannot be flanked.
Special
Amorphous (Ex)
A gibbering mouther's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Special
Blood Drain (Ex)
On a successful grapple check after grabbing, several of the creature's mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim's blood.
Special
Engulf (Ex)
This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther's body, where several of its mouths continue to feed and drain blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther's damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack.
Special
Gibbering (Su)
As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. This is a mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther's gibbering for 24 hours. The save DC is Constitution-based.
Special
Ground Manipulation (Su)
At will as a standard action, a gibbering mouther can cause stone and earth under its body to grow soft and muddy. The ground remains muddy for 1 minute after the mouther moves off of the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Special
Spittle (Ex)
Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
All-Around Vision -
Ability
Burn Eyes
A creature that takes damage from a gibbering mouther's spittle must succeed at a DC 22 Fortitude save or be dazzled for 1 round (or blinded for 1 round on a critical failure).
Ability
Engulf
DC 22, 3d8 piercing, Escape DC 22, Rupture 8
Ability
Gibbering
(auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute.
Ability
Ground Manipulation
(occult, transmutation) The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Ability
Reactive Gnaw
Circumstance: Trigger: An adjacent creature deals the gibbering mouther slashin
The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4] (finesse), Damage 2d8+5 piercing plus 1d4 persistent bleed damage and Grab
Offense
Ranged
Circumstance: combat round (ranged)
spittle +14 [+9/+4] (range 30 feet), Damage 4d6 acid and burn eyes
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Perception
darkvision
Weakness
bludgeoning 5