Size:
Small
Type:
Aberration
Form:
Temper:
predatory
# App:
1, 1d4 + 1, 1d6 + 5
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
2 (1d4 plus
Special (Ex)
Grab
Special (Ex)
Poison

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Constrict|Death Frenzy|Poison
You can crush an opponent, dealing additional bludgeoning damage (equal to your normal melee attack damage, or 1d6, whichever is greater), when you make a successful attack roll while grappling an enemy in melee (in addition to any other effects caused by a successful check, including additional damage).
Special
|Constrict|Death Frenzy|Poison
When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).
Special
|Constrict|Death Frenzy|Poison
Claw - injury; save Death; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
1d6 bludgeoning, DC 17
Ability
Death Frenzy
Circumstance: Trigger: The reefclaw is reduced to 0 Hit Points.
The reefclaw makes a claw Strike before dying.
Ability
Reefclaw Venom
(poison) Saving Throw DC 17 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round), Stage 2 1d6 poison damage and enfeebled 2 (1 round).
Offense
Melee
Circumstance: combat round (melee)
claw +9 [+4/-1] (finesse), Damage 1d6+1 slashing plus reefclaw venom and Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Language
(can't speak any language)
Common
Perception
darkvision