Size:
Medium
Type:
Undead
Form:
biped
Temper:
malicious
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: leader
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Action
Hair Barb
Melee Weapon Attack: +11 to hit, 1reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. The harionago can choose to grapple one creature it hits instead of dealing damage (escape DC 18).
Action
Multiattack
The harionago makes one two claw attacks and four hair barb attack.
Special
charm monster, dominate person
Innate, at will
Special
feather fall, levitate, ray of enfeeblement
Innate, at will
Special
hideous laughter
Innate, at will
Special
Infectious Laughter
Whenever a harionago successfully casts hideous laughter on a creature, it can cast hideous laughter on one other creature within 10 feet of it. This ability does not stack with itself, so the harionago can only cast hideous laughter twice in a turn this way. Additionally, damage dealt by the harinago does not cause a creature affected by its hideous laughter to make another saving throw to end the spell.
Special
Innate Spellcasting
The harionago's spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
Special
Wrathful Rejection
A harionago does not handle the rejection of its advances very well. Whenever a creature successful saves against one of the harionago's spells the harionago reduced its Wisdom by 1 point and gains advantage to its attack rolls and saving throws. This bonus lasts as long as the harionago has any Wisdom reduction. This Wisdom reduction can only be restored when the harionago kills the character that successfully saved against her ability. If that creature gets killed by some means other than the harionago, it must kill a member of their family to remove the Wisdom reduction. In order to remove all of its Wisdom reduction, the harionago must kill everyone (or a family member of everyone) that has successfully saved against its spells.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
15 (1d6+4/19-20 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Bleed|Channel|Resistance|Infectious|Laughter
You can cause wounds that continue to bleed, inflicting additional 1d6 acid damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful Heal skill check or through the application of any magical healing.
Special
|Bleed|Channel|Resistance|Infectious|Laughter
You are less easily affected by clerics or paladins. You add +2 to saves made to resist the effects of channel energy, including effects that rely on the use of channel energy.
Special
|Bleed|Channel|Resistance|Infectious|Laughter
As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a Spell saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago's scornful laughter can't be affected by that same harionago's laughter for class feature.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Reflexes
Action
Feat 2
Improved Critical (claw)
Action
Feat 3
Improved Critical (hair barb)
Action
Feat 4
Improved Initiative
Action
Feat 5
Improved Natural Attack (hair barb)
Action
Feat 6
Multiattack
Action
Feat 7
Weapon Finesse
Action
Melee 1
2 claws +15 (1d6+4/19-20 plus paralysis)
Action
Melee 2
4 hair barbs +12 (1d6+2/19-20 plus bleed)
Special
1/day
charm monster (DC 19), vampiric touch (DC 19)
Special
3/day
feather fall, levitate, ray of enfeeblement (DC 17), unnatural lust (DC 18)
Special
Infectious Laughter (Su)
As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago's scornful laughter can't be affected by that same harionago's laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.
A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge. Destroying a harionago doesn't always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers' family lines has been slaughtered.
5e SRD