Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status on all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The fire yai takes on the appearance of a fire giant. This doesn't change their Speed or Strike attack and damage.
Ability
Impaling Push
The fire yai attempts a katana Strike. If it hits, the fire yai attempts an Athletics check against the target creature's Fortitude DC. Critical Success The fire yai Strides or Flies up to half its Speed in any direction. The struck creature takes 4d6 persistent bleed damage and is pushed along with the yai an equal distance. The creature is grabbed until the yai's next turn or until the yai makes a katana Strike. Success As critical success, but the creature takes 2d6 persistent bleed damage. Failure The struck creature is pushed back 5 feet. Critical Failure The struck creature is unaffected.
Ability
Primal Innate Spells
DC 34; 7th fiery body, fireball, flame strike, wall of fire; 6th fireball (x3); 4th charm (x3), darkness, gaseous form; 2nd invisibility (at will, self only)
Ability
Smoke Form
(concentrate, primal, transmutation) The fire yai transforms into a cloud of smoke and then Flies up to its fly speed. This movement does not trigger reactions, and the fire yai can move through spaces occupied by other creatures. The fire yai returns to its physical form after this move, and must end the movement in a space in which it can fit. All creatures in spaces through which the fire yai moves with Smoke Form must succeed at a DC 34 Fortitude save or become sickened 3. The fire yai cannot use Smoke Form for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
katana +30 [+25/+20] (deadly 1d8, magical, reach 10 feet, two-hand d10, versatile P), Damage 2d6+16 slashing plus 2d6 fire
Offense
Ranged
Circumstance: combat round (ranged)
fire missile +26 [+21/+16] (evil, fire, magical, range increment 60 feet), Damage 2d10+16 fire plus 2d6 persistent fire
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Oni
Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.
Item
+1 resilient breastplate
+2 striking katana
Language
Common
Jotun
Perception
greater darkvision
Weakness
cold 15