Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite (Fox Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Action
Dagger (Humanoid Form Only)
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Action
Multiattack
In humanoid form, the kitsune makes one rapier attack and one dagger attack. In fox form, it makes two bite attacks.
Action
Rapier (Humanoid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Special
confusion, fly
Innate, at will
Special
detect thoughts, fire bolt (2d10), invisibility (self only), major image
Innate, at will
Special
disguise self, fear, tongues
Innate, at will
Special
Innate Spellcasting
The kitsune's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kitsune can innately cast the following spells, requiring no material components:
Special
Shapechanger
The kitsune can use its action to polymorph into a Small or Medium humanoid, or back into its true form. The kitsune's tails remain, however, and its humanoid form often has a fine coat of fur the same color as the kitsune. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite -1 (1d4-1)
bite -1 (1d4-1)
Action
mwk
mwk
Special (Su)
Change Shape (Su)

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Eschew Materials
Action
Melee 1
bite -1 (1d4-1)
Action
Melee 2
mwk quarterstaff -5 (1d6-1)
Special
0 (at will)
daze, detect magic, prestidigitation, read magic
Special
1st (4/day)
charm person (DC 15), sleep (DC 17)
Special
6/day-laughing touch
6/day-laughing touch
Special
Bloodline fey
Bloodline fey
Special
Change Shape (Su)
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Special
Kitsune Magic (Ex/Sp)
Kitsune add 1 to the DC of any saving throws of enchantment spells they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day-dancing lights.
Special
Sorcerer Spells Known (CL 1st; concentration +4)
Sorcerer Spells Known (CL 1st; concentration +4)
Kitsune are fey creatures that appear as foxes with two or more tails, depending on their age; an additional tail grows every 100 years. Kitsune are grey, black, shades of brown, or auburn, until their ninth tail grows. By that time, their fur has become white or golden. Occasionally, a blue, green, or bright red kitsune is seen; these are almost always cases of a kitsune sticking itself into a dyer's vat and gaining bright and distinctive fur for a time.
Fashionable Humans. A kitsune in human form is usually quite elegant, well-dressed, and smooth. In some cases, they have a tendency to sniff for scent more than humans do; a habit from their fox form.
Spirit Messengers. Some kitsune serve particular fey or spirits of a place, such as a shrine, a stream, or a particular mountain. In these cases, they often accept sacrifices on behalf of the spirit they serve.
Faithful Tricksters. While kitsune are mischievous and enjoy playing pranks, they are loyal friends and guardians to loved ones.
5e SRD