Size:
Medium
Type:
Monstrosity
Form:
biped
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Ranged Weapon Attack: +9 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Action
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage, and the target must succeed a DC 18 Constitution saving throw or take 14 (4d6) poison damage, or half as much on a successful save. If the target is a creature it must succeed a DC 18 Constitution saving throw or be implanted with a clump of spider eggs. That clump of spider eggs opens up and in insect swarm crawls out of the creature 1d4 rounds later, completely loyal to the jorogumo.
Action
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) slashing damage.
Action
Flaming Allies
Any spider within 60 feet of the jorogumo can spit fire, functioning as burning hands, with a spell save DC of 21. Each individual spider or insect swarm (made of spiders) can do this once per day.
Action
Multiattack
The jorogumo makes one bite attack and two claw attacks.
Action
Shapechanger
The jorogumo can turn into a Tiny spider or a Medium human with a generic appearance. It retains its stats and abilities in either form, but it cannot use its bite, claw, or web attacks if not in its natural form.
Action
Spider Empathy
The jorogumo can speak with any species of spider and control them as her guardians.
Special
bestow curse, suggestion
Innate, at will
Special
charm person, detect thoughts
Innate, at will
Special
hold monster
Innate, at will
Special
Innate Spellcasting
The jorogumo's spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
20 (1d4+6/19-20 plus
Special (Ex)
Poison
Special (Ex)
Spider Empathy
Special (Ex)
Spider Legs
Special (Ex)
Swift Shapechanger

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Change Shape
You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). Unless otherwise stated, you can remain in an alternate form indefinitely.
Special
|Change Shape
Poison Spider Legs Bite-injury; save Death; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.
Special
|Change Shape
Web You can use webs to support yourself and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than you.
Special
|Change Shape
An entangled creature can escape with a successful Dexterity check or burst the web with a Strength check.
Special
|Change Shape
Attempts to burst a web by those caught in it suffer a -4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Special
|Change Shape
A jorogumo's spider legs can emerge or retract as a free action. When a jorogumo's spider legs are present, she gains a +4 bonus on Climb checks.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (bite)
Action
Feat 3
Improved Iron Will
Action
Feat 4
Iron Will
Action
Feat 5
Mobility
Action
Feat 6
Power Attack
Action
Feat 7
Spring Attack
Action
Melee 1
bite +20 (1d4+6/19-20 plus poison)
Action
Melee 2
2 claws +20 (1d6+6)
Special
1/day
hold monster (DC 22), summon nature's ally V (1 ogre spider or 1d3 giant black widow spiders or 1d4+1 giant spiders)
Special
3/day
bestow curse (DC 21), suggestion (DC 20)
Special
At will
charm person (DC 18), detect thoughts (DC 19)
Special
Poison (Ex)
Bite-injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.
Special
Spider Empathy (Ex)
This ability functions as a druid's wild empathy, save that it works only on spiders. A jorogumo uses her Hit Dice (normally 14) as her effective druid level. Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).
Special
Spider Legs (Ex)
A jorogumo's spider legs can emerge or retract as a free action. When a jorogumo's spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.
Special
Swift Shapechanger (Ex)
A jorogumo can assume spider or human form as a swift action.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.
Ability
Darting Legs [Reaction]
Circumstance: The jorogumo has their spider legs extended or has Changed Shape;
The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Ability
Jorogumo Venom
(poison) Saving Throw Fortitude DC 32; Maximum Duration 10 rounds; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 paralyzed for 2d4 hours
Ability
Occult Innate Spells
DC 34; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)
Ability
Spider Legs
Circumstance: The jorogumo is in humanoid form;
Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
Ability
Web Trap
A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.
Offense
Melee
Circumstance: combat round (melee)
jaws +25 [+20/+15], Damage 2d8+14 piercing plus jorogumo venom
Offense
Ranged
Circumstance: combat round (ranged)
web +23 [+18/+13] (range increment 60 feet), Effect: Web Trap
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Aklo
Common
Sylvan
tongues
Perception
darkvision
Resistance
poison 15
Weakness
cold iron 10
Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father's body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed.
Jorogumos are enthusiastic enemies of kenkus and attack them on sight-they never take kenkus as "mates."
5e SRD