Size:
Large
Type:
Outsider
Form:
winged biped
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Multiattack
The shinigami makes three scythe attacks.
Action
Scythe
Melee Weapon Attack: +13 to hit, 10 ft. reach, one target. Hit: 33 (5d10 + 6) bludgeoning damage plus 17 (5d6) necrotic damage.
Special
Death Everlasting
A creature killed by the shinigami can only be brought back to life with true resurrection or wish.
Special
detect good and evil, tongues, true seeing
Innate, at will
Special
holy aura
Innate, at will
Special
Inevitability
A shinigami that successfully attacks a creature has advantage on attack rolls against that creature for the next 24 hours.
Special
Innate Spellcasting
The shinigami's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
Special
Legendary Resistance (3/Day)
If the shinigami fails a saving throw, it can choose to succeed instead.
Special
scrying
Innate, at will
Special
The End
If the shinigami scored a critical hit, the shinigami rolls its damage dice three times.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
+3
3

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Aligned|Destroy Soul|Fast Healing|Fear Aura
Your natural weapons, as well as any weapons you wield, are treated as Lawful for the purpose of resolving resistance.
Special
|Aligned|Destroy Soul|Fast Healing|Fear Aura
A shinigami possesses six gems in which it encapsulates souls with its soul bind spell-like ability.
Special
|Aligned|Destroy Soul|Fast Healing|Fear Aura
These gems are only useful to the shinigami that owns them, and if the shinigami dies, the gems are destroyed as well. Once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a 30-foot-radius burst of negative energy that inflicts 6d8 points of psychic damage on all creatures in the area of effect. A successful Death save reduces this by half. The soul destroyed in the process of using this ability can only be brought back to life by means of a miracle or wish spell. This is a death effect.
Special
|Aligned|Destroy Soul|Fast Healing|Fear Aura
You regain hit points at 10 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Special
|Aligned|Destroy Soul|Fast Healing|Fear Aura
aura functions like the fear spell. A fear aura is an area effect.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Cleave
Action
Feat 10
Weapon Focus (scythe)
Action
Feat 11
Whirlwind Attack
Action
Feat 2
Combat Expertise
Action
Feat 3
Combat Reflexes
Action
Feat 4
Dodge
Action
Feat 5
Improved Initiative
Action
Feat 6
Mobility
Action
Feat 7
Power Attack
Action
Feat 8
Spring Attack
Action
Feat 9
Stand Still
Action
Melee 1
+3 axiomatic scythe +30/+25/+20/+15 (2d6+10/×4)
Action
Melee 2
2 wings +21 (1d8+2)
Special
3/day
destruction (DC 26), energy drain, greater scrying (DC 26), soul bind (DC 28)
Special
Constant
detect chaos, detect law, tongues, true seeing
Special
Destroy Soul (Su)
A shinigami possesses six gems in which it encapsulates souls with its soul bind spell-like ability. These gems are only useful to the shinigami that owns them, and if the shinigami dies, the gems are destroyed as well. As a standard action once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a 30-foot-radius burst of negative energy that inflicts 1d6 negative levels on all creatures in the area of effect. A successful DC 30 Fortitude save reduces this to 1 negative level. The soul destroyed in the process of using this ability can only be brought back to life by means of a miracle or wish spell. This is a death effect. The save DC is Charisma-based.
Feared as truly impartial and merciless harbingers of death, shinigamis are relentless in their pursuit of dispensing quick and just deaths upon those who would seek to disrupt the delicate balance of life. Unlike other, more sinister bringers of doom, shinigamis do not take pleasure in their work and do not seek to impose suffering-although there are exceptions. Some individuals, aptly described by their kin as "rogue shinigamis," subscribe to either more merciful or more despicable forms of execution and are either lawful good or lawful evil. Victims who have had their lives spared by kind shinigamis praise the angels of death for their clemency and willingness to listen to the victims' plight, while other dastardly survivors have successfully cheated or bribed their way out of death by manipulating credulous or less honorable shinigami. A shinigami is 9 feet tall and weighs 130 pounds.
5e SRD