Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status on all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The ice yai takes on the appearance of a frost giant. This doesn't change their Speed or Strike attack and damage.
Ability
Double Punch
Frequency: once per round
Effect: The ice yai makes two fist Strikes.
Ability
Frozen Strike
On a critical hit with a fist Strike or a hit with an ice missile Strike, the target creature must attempt a DC 33 Fortitude save. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature is slowed 2 for 1 round. Critical Failure The creature is slowed 3 for 1 round.
Ability
Icy Deflection [Reaction]
Circumstance: Trigger: The ice yai is targeted by a ranged Strike or spell atta
The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target.
Ability
Primal Innate Spells
DC 33; 7th cone of cold, wall of ice; 6th cone of cold (×3); 4th charm (×3), darkness, gaseous form, solid fog; 2nd invisibility (at will, self only)
Offense
Melee
Circumstance: combat round (melee)
fist +27 [+23/+19] (agile, evil, magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d6 cold and frozen strike
Offense
Ranged
Circumstance: combat round (ranged)
ice missile +25 [+20/+15] (cold, evil, magical, range increment 60 feet), Damage 2d10+12 cold and frozen strike
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Oni
Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.
Language
Common
Jotun
Perception
greater darkvision
Weakness
fire 15