Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
mischievous, whimsical
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Multiattack
The tanuki makes five quarterstaff attacks.
Action
Quarterstaff (Tanuki Form Only)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Action
Sake Affinity (3/Day)
A tanuki can take a swig of sake from the gourd it always carries at its side. When it does so, it gains the effect of one of the following spells: divine favor, false life, haste. During the time the spell lasts, the tanuki is immune to fear. The tanuki could also use a swig of sake in order to spit it out in a flaming burst as if it were casting burning hands.
Action
Shapechanger
The tanuki can turn into a raccoon, retaining its stats and abilities. If it is in its raccoon form it can instead turn back into its tanuki form.
Reaction
Drunken Master
Once per turn the tanuki can use its unpredictable nature to either make an opportunity attack against a creature that makes an attack against it or cause the an attack made against the tanuki to have disadvantage.
Special
create food and water
Innate, at will
Special
creation
Innate, at will
Special
Innate Spellcasting
The tanuki's spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
Special
purify food and drink
Innate, at will

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
mwk
mwk

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Change Shape|Sake Affinity
You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
Special
|Change Shape|Sake Affinity
Unless otherwise stated, you can remain in an alternate form indefinitely.
Special
|Change Shape|Sake Affinity
As a swift action, a tanuki can take a swig of sake from the gourd it always carries at its side. When it does so, it gains the effect of one of the following spells at caster level 7th: divine favor, false life, haste, or rage. Unusual tanukis might have additional spell effect choices at the GM's discretion. Each time a tanuki takes a swig of sake, it becomes progressively drunker and takes a -1 penalty to its AC and on Reflex saves for 1 minute. These penalties stack.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Two-Weapon Defense
Action
Feat 2
Two-Weapon Fighting
Action
Feat 3
Weapon Focus (quarterstaff)
Action
Melee 1
mwk quarterstaff +7 (1d6+2)
Action
Melee 2
mwk quarterstaff +7 (1d6+1)
Action
Melee 3
slam +2 (1d6+1)
Action
Ranged 1
sling +8 (1d4+2)
Special
1/day
create food and water, shrink item, veil (self only)
Special
3/day
magic stone, major creation (up to 1 cubic foot)
Special
At will
purify food and drink
Special
Constant
detect poison
Special
Sake Affinity (Su)
As a swift action, a tanuki can take a swig of sake from the gourd it always carries at its side. When it does so, it gains the effect of one of the following spells at caster level 7th: divine favor, false life, haste, or rage. Unusual tanukis might have additional spell effect choices at the GM's discretion. Each time a tanuki takes a swig of sake, it becomes progressively drunker and takes a -1 penalty to its AC and on Reflex saves for 1 minute. These penalties stack.
Jolly tricksters, tanukis love deceiving humanoids and other intelligent creatures. This mischief is usually harmless, but can turn spiteful in some situations. Popular folklore stories claim tanukis are the transformed souls of tools and housewares that were used for more than 100 years, a myth that probably results from tanukis' ability to magically create or alter objects. A tanuki is 5 feet tall and weighs 180 pounds.
Master of Disguise. Mostly encountered in disguise, tanukis enjoy visiting humanoid settlements and interacting with the people. They usually visit taverns and eateries, joining in feasts and celebrations whenever possible. Tanukis always change their disguises and rarely visit the same town twice in the same month.
Prankster. Tanuki mischief becomes spiteful to those who defile nature. Hunters who kill for sport or those who log trees from the forest without seeding new ones find their weapons and tools transformed into bowls and teacups. Tanukis also put more effort into their pranks when the target is a braggart, a bully, or someone of poor moral character. They like to prank brooding types as well, always hoping to bring a smile to the hard faces of such dour folk. Because of their trickster nature, tanukis get along with many fey creatures.
Some tanukis even deal well with spirits, often helping them pass from this world.
Though rare, violent and morbid tanukis occasionally walk the lands, bringing suffering to those they encounter. Filled with spite, these evil tanukis pull sadistic pranks, and horror stories tell of tanukis killing old women and tricking their husbands into eating soups made from their flesh.
5e SRD