Actions/Abilities/Traits: (D&D 5e)
Action
Maul of the Titans
Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 41 (7d8 + 10) bludgeoning damage.
Action
Multiattack
The construct makes two slam attacks.
Action
Slam
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage.
Action
Stomp
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage, and all creatures within 20 feet of the titan must succeed on a DC 20 Dexterity saving throw or be knocked prone as the titan causes the ground to heave.
Special
1/day each
freedom of movement, planar ally, meteor swarm
Special
3/day each
bestow curse, scrying, heal, mass suggestion
Special
At will
divination, dispel magic, levitate, mind blank, sending
Special
Innate Spellcasting
The elsyian titan's innate spellcasting ability is Wisdom (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Special
Trampling Charge
If the elysian titan moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, that target must succeed on a DC 24 Strength saving throw or be knocked prone. If the target is prone, the elysian titan can make one stomp attack against it as a bonus action.