Actions/Abilities/Traits: (OSR)
Special
|Air Mastery|Whirlwind
Airborne creatures take a -1 penalty on attack and damage rolls against this creature.
Special
|Air Mastery|Whirlwind
You can transform yourself into a whirlwind and remain in that form for up to 10 rounds. If you have a fly speed, you can continue to fly at that same speed while in whirlwind form, otherwise you gain a fly speed equal to your base land speed peak is always equal to half of its height. You control the exact height, but it must be at least 10 feet and at most 60 feet high.
Special
|Air Mastery|Whirlwind
The whirlwind form does not provoke attacks of opportunity, even if you enter the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through a creature's space. In whirlwind form you cannot make your normal attacks, and you do not threaten the area around you.
Special
|Air Mastery|Whirlwind
Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal your slam attack) and may be lifted into the air. An affected creature must succeed on a Spell save when it comes into contact with the whirlwind or take damage as if it were hit by the your slam attack. It must also succeed on a second save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a Spell save to cast a spell. Creatures caught in the whirlwind take a -4 penalty to Dexterity and Dexterity-related checks, and a -2 penalty on attack rolls.
Action
1 or Special
"1-8, 2-16, or 3-24"
Action
blow
1 * blow (1d8 / 2d8 / 3d8)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Power level
There are three power levels of elemental. Each is typically summoned by different means:
Special
Lesser
AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)
Special
Intermediate
AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)
Special
Greater
AC -2 [21], HD 16*, Att 1 * blow (3d8), SV D2 W3 P4 B3 S6 (16). (Summoned by spell.)
Special
Size
16' tall, 4' across / 24' tall, 6' across / 32' tall, 8' across.
Special
Whirlwind
Creatures with less than 2HD swept aside (save versus death).
Special
Harm flying creatures
Inflict extra 1d8 damage.