Actions/Abilities/Traits: (OSR)
Special
|Drench|Vortex|Water Mastery
The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as Dispel Magic (caster level 20).
Special
|Drench|Vortex|Water Mastery
This creature can generate a whirlpool. This ability functions identically to the pushing winds spell, but the whirlpool can only form underwater and cannot leave the water. It's a Breath save to avoid being caught by the vortex. The vortex itself is A water elemental gains a +4 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental suffers a -4 penalty on attack and damage rolls.
Action
1 or Special
"1-8, 2-16, or 3-24"
Action
blow
1 * blow (1d8 / 2d8 / 3d8)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Power level
There are three power levels of elemental. Each is typically summoned by different means:
Special
Lesser
AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)
Special
Intermediate
AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)
Special
Greater
AC -2 [21], HD 16*, Att 1 * blow (3d8), SV D2 W3 P4 B3 S6 (16). (Summoned by spell.)
Special
Size
4' tall, 16' across / 6' tall, 24' across / 8' tall, 32' across.
Special
Water-bound
Must remain within 60' of water.
Special
Harm creatures in water
Inflict extra 1d8 damage.