Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Ability
Constrict
1d10+11 bludgeoning, DC 29
Ability
Divine Innate Spells
DC 29; 5th dimension door, dispel magic, divine wrath (chaotic), sending; 4th creation, dimension door (at will), shatter; 3rd haste, mending, shrink item, slow; 1st detect alignment (at will; lawful only); Constant (5th) tongues; (4th) freedom of movement
Ability
Entropy Sense
(divination, divine, prediction) An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
Ability
Inflict Warpwave
(divine, transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (see Warpwave below; DC 29 Fortitude save to resist).
Ability
Protean Anatomy
(divine, transmutation) An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
Ability
Sneak Attack
An imentesh's Strikes deal an additional 2d6 precision damage to flat-footed targets.
Ability
Warpwave Strike
(divine, transmutation) Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (chaotic, magical, reach 10 feet), Damage 2d10+11 piercing plus 1d6 chaotic and warpwave strike
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Protean
A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
Language
Abyssal
Celestial
tongues
Perception
darkvision
entropy sense (imprecise) 60 feet
Resistance
precision 10
protean anatomy 15
Weakness
lawful 10