Actions/Abilities/Traits: (OSR)
Special
|Burn|Vulnerability to|Cold
You deal 1d6 fire damage in addition to damage dealt on a successful hit in melee.
Special
|Burn|Vulnerability to|Cold
Those affected by the burn ability must also succeed on a Breath save or catch fire, taking fire damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a save to avoid catching on fire.
Action
1 or Special
"1-8, 2-16, or 3-24"
Action
blow
1 * blow (1d8 / 2d8 / 3d8)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Power level
There are three power levels of elemental. Each is typically summoned by different means:
Special
Lesser
AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)
Special
Intermediate
AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)
Special
Greater
AC -2 [21], HD 16*, Att 1 * blow (3d8), SV D2 W3 P4 B3 S6 (16). (Summoned by spell.)
Special
Size
8' tall, 8' across / 12' tall, 12' across / 16' tall, 16' across.
Special
Blocked by water
Cannot cross a channel wider than own diameter.
Special
Harm cold-based creatures
Inflict extra 1d8 damage.