Size:
± Medium (6-ft long)
Type:
± Magical Beast
Form:
± serpentine
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
± 20 ft.
Flight:
± 60 ft. (average)
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 bites (1d4 + poison)
Circumstance: Combat
Special
Two-Headed
Each head can attack a different opponent within that range.
Special
Poison
Any opponent bitten must save vs. Poison or die.
Special
Hoop Movement
Can clasp its mouths together, forming a hoop, and in this form move at double speed over relatively smooth terrain (especially including roads or trails) for an extended period of time. Cannot attack while moving in this fashion.
Environments
any
A huge fearsome serpent with a head at each end of its 10- to 15-foot body
The Amphisbaena, also called a giant two-headed snake, is a huge fearsome serpent with a head at each end of its 10- to 15-foot body; each head can attack a different opponent within that range, and any opponent bitten must save vs. Poison or die.
An amphisbaena can clasp its mouths together, forming a hoop, and in this form move at double speed over relatively smooth terrain (especially including roads or trails) for an extended period of time. Obviously it cannot attack while moving in this fashion.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
any
Offense
2 Attacks
Circumstance: Combat
1d4/1d4
Offense
Special Attacks
Circumstance: Combat
Poison
Special
Two Heads
Has a head at both ends of its body. Both heads are capable of delivering a poisonous bite.
Special
Deadly Poison
Victims must save vs poison or die instantly.
Special
Hoop Movement
One head grabs the neck of the other and the creature rolls like a hoop upon the ground.
Special
Immune to Cold
Immune to cold based attacks.
Two-headed snake that rolls like a hoop, immune to cold
All giant snakes are carnivorous and can be found in every type of climate except for the coldest.
Amphisbaena are 6-ft long snakes with a head at both ends of its body. Both heads are capable of delivering a poisonous bite and victims must save vs poison or die instantly. Its method of travel is as bizarre as the creature's appearance, one head of this unusual snake will grab the neck of the other and the creature then rolls like a hoop upon the ground!
Amphisbaena are carnivorous and like most other reptiles, are cold-blooded and prefer warmer climes. Oddly enough, the amphisbaena is immune to cold based attacks, though the sages are at a loss as to why this is so.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Ability
Amphisbaena Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 2d6 poison damage and enfeebled 2 and slowed 1 (1 round); Stage 3 3d6 poison damage and paralyzed (1 round)
Ability
Blinding Spittle
A creature critically hit by an amphisbaena's spit Strike is blinded for 1 round.
Ability
Twin Bites
An amphisbaena makes a fangs Strike with each of its heads, each against a different target. Both Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks.
Offense
Melee
Circumstance: combat round (melee)
fangs +13 [+8/+3], Damage 2d6+5 piercing plus amphisbaena venom
Offense
Ranged
Circumstance: combat round (ranged)
spit +12 [+7/+2] (range increment 15 feet), Damage 1d6 poison plus amphisbaena venom and blinding spittle
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Immunity
petrified
Perception
tremorsense 60 feet
Actions/Abilities/Traits: Pathfinder 2e
A huge fearsome serpent with a head at each end of its 10- to 15-foot body
The Amphisbaena, also called a giant two-headed snake, is a huge fearsome serpent with a head at each end of its 10- to 15-foot body; each head can attack a different opponent within that range, and any opponent bitten must save vs. Poison or die.
An amphisbaena can clasp its mouths together, forming a hoop, and in this form move at double speed over relatively smooth terrain (especially including roads or trails) for an extended period of time. Obviously it cannot attack while moving in this fashion.
Basic Fantasy Field Guide Omnibus
Two-headed snake that rolls like a hoop, immune to cold
All giant snakes are carnivorous and can be found in every type of climate except for the coldest.
Amphisbaena are 6-ft long snakes with a head at both ends of its body. Both heads are capable of delivering a poisonous bite and victims must save vs poison or die instantly. Its method of travel is as bizarre as the creature's appearance, one head of this unusual snake will grab the neck of the other and the creature then rolls like a hoop upon the ground!
Amphisbaena are carnivorous and like most other reptiles, are cold-blooded and prefer warmer climes. Oddly enough, the amphisbaena is immune to cold based attacks, though the sages are at a loss as to why this is so.
OSRIC