Actions/Abilities/Traits: D&D 5e (Grippli Warrior)
Attributes
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 10
Wisdon: 14
Charisma: 10
Skills
athletics: +2
stealth: +4
survival: +4
Trait
Hold Breath
The grippli can hold its breath for 20 minutes.
Passive Perception: 12
Trait
Standing Leap
The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position.
Action
Multiattack
The grippli makes one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target.
Offense
Tongue
Circumstance: Melee
4 to hit, reach 5 ft., one Medium or smaller creature. target is grappled (escape 12). Until this grapple ends, the target is restrained, and the grippli can't grab another creature.
Offense
Trident
Circumstance: Melee, Ranged
4 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.
Offense
Shortbow
Circumstance: Ranged
4 to hit, range 80/320 ft., one target. (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.
Items
shortbow
trident
Languages
Grippli plus one other language (usually Common, Draconic, or Primordial)
At first glance or from a distance, a grippli looks like a large frog. Its head and body are indeed those of a frog, but its front extremities end in hands with fingers that enable it to manipulate weapons and other objects, and its rear legs have similar digits that it can use for grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.
5e Tools
Actions/Abilities/Traits: D&D 5e (Grippli Warrior)
Actions/Abilities/Traits: Pathfinder 1e
Special
Swamp Stride (Ex)
A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
Action
Feat 1
Self-Sufficient
Action
Melee 1
short sword +3 (1d4+1/19-20)
Action
Ranged 1
dart +5 (1d3+1) or
Treasure: NPC gear (leather armor, 4 darts, net, short sword, other treasure)
Environments
warm forests or marshes
Actions/Abilities/Traits: Pathfinder 1e