Actions/Abilities/Traits: D&D 5e
Special
bestow curse, suggestion
Innate, at will
Special
charm person, detect thoughts
Innate, at will
Special
hold monster
Innate, at will
Special
Innate Spellcasting
The jorogumo's spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
Action
Ranged Weapon Attack: +9 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Action
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage, and the target must succeed a DC 18 Constitution saving throw or take 14 (4d6) poison damage, or half as much on a successful save. If the target is a creature it must succeed a DC 18 Constitution saving throw or be implanted with a clump of spider eggs. That clump of spider eggs opens up and in insect swarm crawls out of the creature 1d4 rounds later, completely loyal to the jorogumo.
Action
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) slashing damage.
Action
Flaming Allies
Any spider within 60 feet of the jorogumo can spit fire, functioning as burning hands, with a spell save DC of 21. Each individual spider or insect swarm (made of spiders) can do this once per day.
Action
Multiattack
The jorogumo makes one bite attack and two claw attacks.
Action
Shapechanger
The jorogumo can turn into a Tiny spider or a Medium human with a generic appearance. It retains its stats and abilities in either form, but it cannot use its bite, claw, or web attacks if not in its natural form.
Action
Spider Empathy
The jorogumo can speak with any species of spider and control them as her guardians.
Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father's body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed.
Jorogumos are enthusiastic enemies of kenkus and attack them on sight-they never take kenkus as "mates."
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
hold monster (DC 22), summon nature's ally V (1 ogre spider or 1d3 giant black widow spiders or 1d4+1 giant spiders)
Special
3/day
bestow curse (DC 21), suggestion (DC 20)
Special
At will
charm person (DC 18), detect thoughts (DC 19)
Special
Poison (Ex)
Bite-injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.
Special
Spider Empathy (Ex)
This ability functions as a druid's wild empathy, save that it works only on spiders. A jorogumo uses her Hit Dice (normally 14) as her effective druid level. Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).
Special
Spider Legs (Ex)
A jorogumo's spider legs can emerge or retract as a free action. When a jorogumo's spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.
Special
Swift Shapechanger (Ex)
A jorogumo can assume spider or human form as a swift action.
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (bite)
Action
Feat 3
Improved Iron Will
Action
Feat 4
Iron Will
Action
Feat 5
Mobility
Action
Feat 6
Power Attack
Action
Feat 7
Spring Attack
Action
Melee 1
bite +20 (1d4+6/19-20 plus poison)
Action
Melee 2
2 claws +20 (1d6+6)
Treasure: standard
Environments
temperate mountain valleys
Actions/Abilities/Traits: Pathfinder 1e