Size:
Small
Type:
Elemental
Form:
winged biped
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
± 240' (AA: IV)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Heat Aura
Touching a fire mephit bare-handed causes 1 point of damage. Claw attacks deal an additional 1 point of heat damage to non fire-resistant opponents for a total of 2-4 points of damage per claw.
Special
Breath Weapon
The fire mephit's breath weapon has two modes: a jet of flame 15-ft long and 1 in wide, or a blanket of flame 5-ft square. The jet is directed against a single target and always hits, causing 1d8+1 hp; a saving throw vs breath weapons is allowed for half damage. The blanket of flame causes 4 points of damage to each victim in the area of effect, no saving throw allowed.
Special
Spell-like Abilities
Fire mephits are able to cast magic missile (two missiles) and heat metal once each per day.
Special
Gate
The fire mephit may gate in a mephit ally, type determined randomly, once per hour with a 33% chance of success.
Defense
Special Defenses
Circumstance: Combat
See below
Offense
2 Attacks
Circumstance: Combat
1d3/1d3
Offense
Special Attacks
Circumstance: Combat
Breath weapon
Environments
Frequency:
Very rare
planar
Dull red creatures with black spots, wreathed in tiny wisps of flame
Mephits are the varlets, lackeys, messengers, errand runners, and fetchers of the Lower Planes. They can be found in any of the evilly-aligned lower planes and will be serving the various demons, devils, evil elemental gods, or any extra-planar creature of dark purpose and evil intent. Their exact origins and home plane are not known; even the mephits themselves do not know for certain.
Mephits share various common characteristics. They are all about 5-ft tall, bat-winged, with sharp fangs. Mephits speak their own language shared by all the different types of mephits, their alignment tongue, and usually speak the common tongue of whatever lower plane they happen to call home. Mephits are mischievous and have a malignant sense of humour, finding joy in the pain of others. Mephits love to dress in outlandish clothing, choosing colours and designs that clash and draw attention. They are often found smoking an infernal cigar that gives off an offensive odour. Mephits love to strut about as they smoke, shrieking in shrill voices in their harsh tongue.
Fire mephits are a dull red colour with spots of black on the dorsal surfaces and a slightly lighter red on the ventral surface. Fire m
OSRIC
Actions/Abilities/Traits: OSRIC
Dull red creatures with black spots, wreathed in tiny wisps of flame
Mephits are the varlets, lackeys, messengers, errand runners, and fetchers of the Lower Planes. They can be found in any of the evilly-aligned lower planes and will be serving the various demons, devils, evil elemental gods, or any extra-planar creature of dark purpose and evil intent. Their exact origins and home plane are not known; even the mephits themselves do not know for certain.
Mephits share various common characteristics. They are all about 5-ft tall, bat-winged, with sharp fangs. Mephits speak their own language shared by all the different types of mephits, their alignment tongue, and usually speak the common tongue of whatever lower plane they happen to call home. Mephits are mischievous and have a malignant sense of humour, finding joy in the pain of others. Mephits love to dress in outlandish clothing, choosing colours and designs that clash and draw attention. They are often found smoking an infernal cigar that gives off an offensive odour. Mephits love to strut about as they smoke, shrieking in shrill voices in their harsh tongue.
Fire mephits are a dull red colour with spots of black on the dorsal surfaces and a slightly lighter red on the ventral surface. Fire m
OSRIC