Size:
± Large
Type:
± Vermin
Form:
Temper:
# App:
± 1d3, Wild 1d3, Lair 1d3
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d8 + poison)
Circumstance: Combat
Special
Poison
Those bitten must save vs. Poison or be forced to dance wildly. The dance lasts 2d10 rounds, during which time the victim has a -4 penalty on attack and saving throw rolls. If the victim is a Thief, he or she cannot use any Thief abilities while dancing.
Special
Contagious Dance
Onlookers must save vs. Spells or begin dancing themselves; such "secondary" victims suffer the same penalties as above, but they will only dance for 2d4 rounds.
Special
Ongoing Damage
Each round the original victim dances, he or she must save vs. Poison again or take 1d4 points of damage. Secondary victims do not suffer this effect.
Special
Cures
**Neutralize poison** will cure the original victim, and **dispel magic** will stop the dance for all victims in the area of effect, whether they are original or secondary.
Environments
any
Huge, hairy spiders about the size of a pony that run down their prey
Giant tarantulas are huge, hairy spiders, about the size of a pony. They run down their prey much as wolves do. The bite of the giant tarantula is poisonous; those bitten must save vs. Poison or be forced to dance wildly. The dance lasts 2d10 rounds, during which time the victim has a -4 penalty on attack and saving throw rolls. If the victim is a Thief, he or she cannot use any Thief abilities while dancing. Onlookers must save vs. Spells or begin dancing themselves; such "secondary" victims suffer the same penalties as above, but they will only dance for 2d4 rounds.
Each round the original victim dances, he or she must save vs. Poison again or take 1d4 points of damage. Secondary victims do not suffer this effect.
**Neutralize poison** will cure the original victim, and **dispel magic** will stop the dance for all victims in the area of effect, whether they are original or secondary.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Giant Tarantula Venom
(poison) Saving Throw Fortitude DC 23; Maximum Duration 8 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison, flat-footed, and clumsy 1 (1 round); Stage 3 1d6 poison, flat-footed, and clumsy 2; Stage 4 1d6 poison and paralyzed (1 round).
Ability
Hair Barrage
The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 basic Reflex save.
Offense
Melee
Circumstance: combat round (melee)
fangs +17 [+12/+7], Damage 2d8+8 piercing plus giant tarantula venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e
Huge, hairy spiders about the size of a pony that run down their prey
Giant tarantulas are huge, hairy spiders, about the size of a pony. They run down their prey much as wolves do. The bite of the giant tarantula is poisonous; those bitten must save vs. Poison or be forced to dance wildly. The dance lasts 2d10 rounds, during which time the victim has a -4 penalty on attack and saving throw rolls. If the victim is a Thief, he or she cannot use any Thief abilities while dancing. Onlookers must save vs. Spells or begin dancing themselves; such "secondary" victims suffer the same penalties as above, but they will only dance for 2d4 rounds.
Each round the original victim dances, he or she must save vs. Poison again or take 1d4 points of damage. Secondary victims do not suffer this effect.
**Neutralize poison** will cure the original victim, and **dispel magic** will stop the dance for all victims in the area of effect, whether they are original or secondary.
Basic Fantasy Role-Playing Game