Size:
± Medium
Type:
± Vermin
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1d8 + poison or wrestling
Special
Ambush
When lying in wait in its tunnel, it surprises on 1-4 on 1d6.
Special
Trapdoor
The trap doors can be detected as secret doors, but the spider will usually attack long before the search can be completed.
Special
Wrestling
Tries to drag creatures inside its lair (see the wrestling rules in the **Encounters** section of the **Basic Fantasy RPG Core Rules**).
Environments
underdark
A pony-sized spider that digs deep tunnels with camouflaged trapdoor entrances
A Giant Trapdoor Spider is a pony-sized spider, and digs deep tunnels and covers the entrance with a trapdoor-like patch of silk covered in dirt, leaves, and other camouflage. It often lays out camouflaged sensory threads of silk.
It springs out to attack passing creatures by detecting vibrations, trying to drag them inside its lair (see the wrestling rules in the **Encounters** section of the **Basic Fantasy RPG Core Rules**). The trap doors can be detected as secret doors, but the spider will usually attack long before the search can be completed. When lying in wait in its tunnel, it surprises on 1-4 on 1d6.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Variant hunting spider
Ability
Giant Trapdoor Spider Venom
(incapacitation, poison) Saving Throw Fortitude DC 18; Maximum Duration 6 rounds; Stage 1 1d10 poison and flat-footed (1 round); Stage 2 1d12 poison, slowed 1, and flat-footed (1 round); Stage 3 2d6 poison and paralyzed (1 round)
Ability
Trapdoor Lunge [Reaction]
Circumstance: Initiative has not yet been rolled; . Trigger: A creature comes w
Requirements: Initiative has not yet been rolled; Trigger: A creature comes within 25 feet of the spider's lair while the spider is positioned just under the ajar trapdoor, and the spider notices the creature; Effect The spider Strides or Climbs before it rolls initiative.
Offense
Melee
Circumstance: combat round (melee)
fangs +11 [+6/+1], Damage 1d10+3 piercing plus giant trapdoor spider venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e
A pony-sized spider that digs deep tunnels with camouflaged trapdoor entrances
A Giant Trapdoor Spider is a pony-sized spider, and digs deep tunnels and covers the entrance with a trapdoor-like patch of silk covered in dirt, leaves, and other camouflage. It often lays out camouflaged sensory threads of silk.
It springs out to attack passing creatures by detecting vibrations, trying to drag them inside its lair (see the wrestling rules in the **Encounters** section of the **Basic Fantasy RPG Core Rules**). The trap doors can be detected as secret doors, but the spider will usually attack long before the search can be completed. When lying in wait in its tunnel, it surprises on 1-4 on 1d6.
Basic Fantasy Field Guide Omnibus