Actions/Abilities/Traits: D&D 5e
Special
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Action
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Action
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Action
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Action
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Action
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Actions/Abilities/Traits: D&D 5e