Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Tail only.
Ability
Breath Weapon
(electricity, evocation, primal) The taiga linnorm breathes a 60.foot cone of electrified vapor, dealing 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 basic Reflex save) to each creature that ends its turn in the mist. The taiga linnorm can't use Breath Weapon again for 1d4 rounds.
Ability
Curse of Endless Storms
(curse, electricity, primal) When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity.
Ability
Primal Innate Spells
DC 41; Constant (9th) freedom of movement; (8th) true seeing
Ability
Spines
Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes 1d6 piercing damage per attack. A melee weapon with reach protects the user against these spines.
Ability
Taiga Linnorm Venom
(electricity, poison) Saving Throw DC 42 Fortitude; Maximum Duration 10 rounds; Stage 1 7d6 electricity damage and drained 1 (1 round); Stage 2 10d6 electricity damage and drained 2 (1 round)
Offense
Melee
Circumstance: combat round (melee)
jaws +37 [+32/+27] (magical, reach 25 feet), Damage 4d12+18 piercing plus taiga linnorm venom
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
curse
electricity
paralyzed
sleep
Language
Aklo
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
true seeing
Weakness
cold iron 15