Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Impaling Critical
When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming flat-footed as long as the bleed damage continues.
Ability
Titan Centipede Venom
(poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 2 (1 round); Stage 2 2d8 poison damage, clumsy 2, and slowed 1 (1 round); Stage 3 2d10 poison damage, clumsy 2, and slowed 2 (1 round)
Ability
Trample
Huge or smaller, foot, DC 28
Ability
Undulate
The titan centipede Strides up to its Speed or Steps. During this movement, it can pass through spaces as narrow as 10 feet without Squeezing.
Offense
Melee
Circumstance: combat round (melee)
mandibles +21 [+16/+11] (reach 20 feet), Damage 2d10+12 piercing plus titan centipede venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision