Size:
Type:
± Plant
Form:
Temper:
# App:
± 1d8
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 0'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Aliases: Yellow Mould
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Poison Spores
When disturbed, emits cloud of spores (once per day). All within 10 feet must save vs. Death Ray or take 1d8 points of damage per round for 6 rounds.
Special
Sunlight Dormancy
Sunlight renders yellow mold dormant.
Environments
underdark
Poisonous fungus that releases deadly spores when disturbed
If disturbed, a patch of this mold bursts forth with a cloud of poisonous spores. Each patch covers from 10 to 25 square feet; several patches may grow adjacent to each other, and will appear to be a single patch in this case. Each patch can emit a cloud of spores once per day. All within 10 feet of the mold will be affected by the spores and must save vs. Death Ray or take 1d8 points of damage per round for 6 rounds. Sunlight renders yellow mold dormant.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Spore Cloud
When touched, releases spores in a 10-ft cubed choking cloud. Any creature within this area will die unless it successfully saves vs poison; a character who fails requires cure disease and resurrection. If handled roughly, 50% chance of spore release.
Special
Fire Vulnerability
Yellow mould is susceptible only to fire and fire attacks.
Special
Light Dormancy
A continual light spell will force the mould to go dormant for 2d6 turns until it covers the light source.
Environments
underdark
Deadly fungus that covers walls, ceilings, and other surfaces
When touched, yellow mould releases spores in a 10-ft cubed choking cloud. Any creature within this area will die unless it successfully saves vs poison; a character who fails his or her save will require a cure disease and resurrection to be made whole again. If a surface covered in yellow mould is handled roughly, there is a 50% chance spores will be released in such a cloud.
Yellow mould is susceptible only to fire and fire attacks. A continual light spell will force the mould to go dormant for 2d6 turns until it covers the light source.
OSRIC
Actions/Abilities/Traits: OSRIC
Poisonous fungus that releases deadly spores when disturbed
If disturbed, a patch of this mold bursts forth with a cloud of poisonous spores. Each patch covers from 10 to 25 square feet; several patches may grow adjacent to each other, and will appear to be a single patch in this case. Each patch can emit a cloud of spores once per day. All within 10 feet of the mold will be affected by the spores and must save vs. Death Ray or take 1d8 points of damage per round for 6 rounds. Sunlight renders yellow mold dormant.
Basic Fantasy Role-Playing Game
Deadly fungus that covers walls, ceilings, and other surfaces
Deadly fungus that covers walls, ceilings, and other surfaces.
Old-School Essentials Classic Fantasy
Deadly fungus that covers walls, ceilings, and other surfaces
When touched, yellow mould releases spores in a 10-ft cubed choking cloud. Any creature within this area will die unless it successfully saves vs poison; a character who fails his or her save will require a cure disease and resurrection to be made whole again. If a surface covered in yellow mould is handled roughly, there is a 50% chance spores will be released in such a cloud.
Yellow mould is susceptible only to fire and fire attacks. A continual light spell will force the mould to go dormant for 2d6 turns until it covers the light source.
OSRIC