Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status bonus to saves against evil and necromancy spells and effects
Ability
Blizzard Evasion [Reaction]
Circumstance: Trigger: Ainamuuren takes at least 40 points of physical damage f
Ainamuuren discorporates into a whirling blizzard for 3 rounds. During this time, he gains resistance 10 to physical damage and weakness 10 to force damage. He gains a fly speed of 40 feet, but the only action he can take is to Fly. While discorporated, the first time each round that Ainamuuren enters another creature's space or a creature enters Ainamuuren's space, that creature takes 4d8 cold damage and must succeed at a DC 34 Fortitude save or be stunned 1. At the start of his turn, Ainamuuren can end this effect as a free action.
Ability
Curse of the Saumen Kar
Frequency: once per day
Effect: Ainamuuren activates the runes covering his body to create an icy prison around a Huge or smaller creature he can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit his target. The target, and any creatures sharing its space, must attempt a DC 34 Reflex save. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails. The dome has AC 10, Hardness 20, and 40 Hit Points; and is immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until Ainamuuren uses this ability to create a new prison, or until he dies.
Ability
Frostbite Runes
Ainamuuren is marked by the runes of the saumen kar, a gift tied to their ancient curse. Ainamuuren gains a +1 status bonus to saving throws against evil and necromancy spells and effects (indicated below). He can sense the presence of evil undead as a pervasive taste of oily corruption in the air. This is a vague sense that allows him to know when such a creature is within 60 feet, though he can't precisely pinpoint their location with this sense. This sense also extends to living creatures who have the negative healing ability, like dhampir.
Ability
Primal Innate Spells
DC 34; 7th summon animal (cave bear or woolly rhinoceros only); 5th wall of ice (×3)
Ability
Snowblind
Ainamuuren can Hide and Sneak during even light snowfall, even if it wouldn't be thick enough to normally grant concealment.
Offense
Melee
Circumstance: combat round (melee)
greataxe +29 [+24/+19] (cold, sweep), Damage 3d12+11 slashing plus 1d8 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+2 greater striking greataxe
Language
Erutaki
Jotun
Perception
darkvision
scent (imprecise) 30 feet
Resistance
fire 20