Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Construct Shelter
The beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.
Ability
Deep Breath
A beaver can hold its breath for 15 minutes.
Ability
Penetrating Bite
The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.
Ability
Prop
The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Offense
Melee
Circumstance: combat round (melee)
jaws +6 [+1/-4], Damage 1d6+1 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet