Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +6 to hit, 5 ft. range, one target. Hit: 6 (1d4+4) slashing damage.
Action
Composite Longbow
Ranged Weapon Attack: +2 to hit, 150 ft. / 400 ft. range, one target. Hit: 9 (1d8+4) piercing damage.
Action
Gore
Melee Weapon Attack: +6 to hit, 5 ft. range, one target. Hit: 9 (1d8 +4) piercing damage.
Action
Multiattack
The ungern makes three attacks, with its claws, a weapon, and a horn gore.
Action
Scimitar
Melee Weapon Attack: +6 to hit, 5 ft. range, one target. Hit: 8 (1d6+4) slashing damage.
Special
Able Tactician
Any ungern who is within 5 ft. of an ally gains advantage on all melee attacks.
Special
Camouflage
Ungern are able to take advantage of most of their environments. When in wilderness settings they are able to conceal themselves. When concealed, they have advantage on Stealth checks.
Special
Master Archer
The ungern have advantage on all ranged attacks, and add their strength bonus to attacks with bows and thrown weapons (but not crossbows).
Special
Spell Resistance
The ungern have advantage on all saving throws against spells.