Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant spider swarm
Ability
Chew Spider Venom
(poison) Saving Throw Fortitude DC 18; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 1d6 poison damage and clumsy 2 (1 round).
Ability
Chewing Bites
Each enemy in the chew spiders' space takes 1d6 persistent bleed damage (DC 16 basic Reflex save). A creature that fails its save is exposed to chew spider venom.
Ability
Web Sense
The chew spiders have imprecise tremorsense to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
Perception
darkvision
web sense
Resistance
bludgeoning 2
piercing 5
slashing 5
Weakness
area damage 5
splash damage 5