Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Borer
An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does.
Ability
Corrosive Wake
The empress bore worm Strides, leaving behind dribbles of acid in every square that it passes through. A creature that enters or begins its turn in such a square takes 3d6 acid damage (DC 22 basic Fortitude save). The acid becomes inert after 1 minute.
Ability
Painful Bite
The bite of an empress bore worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become sickened 1 from the pain (sickened 2 on a critical failure).
Ability
Viviparous Birth
When killed, an empress bore worm violently expels the young it carries. These young erupt as a bore worm swarm in the empress bore worm's space. In addition, every creature within 20 feet takes 5d10 acid damage (DC 25 basic Reflex save) from the splatter of caustic viscera.
Offense
Melee
Circumstance: combat round (melee)
bite +17 [+12/+7] (reach 15 feet), Damage 2d6+9 piercing plus 1d6 acid and painful bite
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Immunity
acid
Perception
tremorsense (imprecise) 60 feet
Weakness
water 10