Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Coil
The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.
Ability
Coiled Opportunity
As Attack of Opportunity, but the snake can use this reaction only if it's Coiled.
Ability
Giant Viper Venom
(poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and drained 1.
Offense
Melee
Circumstance: combat round (melee)
fangs +11 [+6/+1] (finesse), Damage 1d8+3 piercing plus giant viper venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet