Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deep Breath
The grave spinosaurus can hold its breath for 4 hours.
Ability
Pouncing Pin
The grave spinosaurus Strides and makes a Strike at the end of its movement. If the Strike hits, it deals damage as normal and the grave spinosaurus makes an Athletics check to Trip the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check.
Ability
Rip and Tear
Circumstance: The grave spinosaurus has a creature grabbed in its jaws;
The grave spinosaurus reaches up, slashes the creature it has grabbed with its claws, dealing 6d10 slashing damage (DC 36 basic Reflex save) and 2d6 persistent bleed damage.
Ability
Staggering Sail
Circumstance: The grave spinosaurus is swimming on the surface of water;
With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the water's surface, creating a crushing wave that deals 8d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 36 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is slowed 1 until the end of its next turn. Critical Failure The creature takes double damage and is stunned 3.
Offense
Ability
Variant spinosaurus
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (deadly d12, reach 20 feet), Damage 3d12+15 piercing plus Grab
Offense
Swallow Whole
Medium, 3d12+12 bludgeoning, Rupture 36
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet