Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Coven
A skull fairy adds nondetection and stinking cloud to their coven's spells.
Ability
Primal Innate Spells
DC 17; 2nd faerie fire; 1st fear; Cantrips (2nd) mage hand
Ability
Shadowy Pop
When killed, a skull fairy explodes into shadowy, noxious tissue like a burst bubble. Each creature within 5 feet must succeed at a DC 18 Fortitude save or become sickened 2 (sickened 3 on a critical failure).
Ability
Skull Twist
Circumstance: The skull fairy's last action was a successful fist Strike agains
The skull fairy wrenches the creature's neck, disorienting it. The creature must succeed at a DC 20 Fortitude save or be stunned 1 (stunned 3 on a critical failure).
Ability
Terminal Tug
(death, necromancy, occult) The skull fairy attempts to rip the head off an adjacent dying creature. The target must attempt a DC 20 Fortitude save. If it fails, it dies, and the skull fairy gains 10 temporary Hit Points for 1 hour.
Offense
Melee
Circumstance: combat round (melee)
fist +11 [+7/+3] (agile, finesse, magical), Damage 1d10+4 bludgeoning plus Skull Twist
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Language
Aklo
Necril
Sylvan
Perception
darkvision