Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant crocodile
Ability
Deep Breath
Old Thrasher can hold its breath for about 4 hours.
Ability
Into the Deep
Circumstance: Old Thrasher must have a creature grabbed;
Old Thrasher Swims, bringing its victim along with it.
Ability
Thunderous Tail
Old Thrasher makes up to three tail Strikes against different targets. Any target hit must succeed at a DC 25 Fortitude save (DC 30 on a critical hit) or be knocked prone.
Offense
Death Roll
Circumstance: Old Thrasher must have a creature grabbed;
Old Thrasher tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d10+8 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision