Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Frightful Parade
The Krampus celebrant Strides up to its Speed and attempts a birch bundle Strike against one creature within its reach at any point during that movement.
Ability
Frightful Presence
(aura, emotion, fear, mental) 30 feet, DC 23
Ability
Primal Innate Spells
DC 26; 2nd obscuring mist; Cantrips (4th) tanglefoot
Ability
Relentless Torment
Circumstance: Trigger: The Krampus celebrant hits a frightened creature with it
The target must attempt a DC 26 Will save to resist the effects of the fearful assault. Success The target is unaffected. Failure The creature takes 1d8 mental damage. At the end of the creature's next turn, its frightened condition doesn't decrease by 1. Critical Failure The creature takes 2d8 mental damage, and its frightened condition increases by 1 (maximum 4). At the end of its next turn, its frightened condition doesn't decrease by 1.
Ability
Snowstride
The Krampus celebrant ignores difficult terrain caused by snow and ice, and it treats greater difficult terrain caused by snow and ice as difficult terrain.
Ability
Vandal
Whenever the Krampus celebrant deals damage to an object, it ignores the first 10 points of the object's Hardness.
Offense
Melee
Circumstance: combat round (melee)
claw +20 [+16/+12] (agile), Damage 2d8+9 slashing plus Grab
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Common
Perception
darkvision
scent (imprecise) 30 feet
Resistance
cold 10
physical 5
Weakness
good 5