Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male goblin druid 4
Ability
Druid Order Spells, 1 Focus Point
DC 21; 2nd tempest surge
Ability
Goblin Scuttle
Circumstance: Trigger: A goblin ally ends a move action adjacent to the warrior
The goblin warrior Steps.
Ability
Primal Prepared Spells
DC 21, attack +12; 2nd acid arrow, flaming sphere, heal; 1st burning hands, goblin pox, heal; Cantrips (2nd) acid splash, electric arc, produce flame, ray of frost, tanglefoot
Ability
Reach Spell
(concentrate, metamagic) If the next action Lickweed takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Offense
Melee
Circumstance: combat round (melee)
scythe +9 [+4/-1] (deadly d10, trip), Damage 1d10+1 slashing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
clothing and crown made of thorny vines and weeds
scythe
wand of glitterdust
Language
Common
Druidic
Sylvan
Perception
darkvision