Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Bone Drink
Circumstance: The tenome has a creature grabbed or restrained;
The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4). The tenome regains 1d8 Hit Points each time it uses Bone Drink.
Ability
Burst of Speed
The tenome Strides twice, Steps twice, or Steps and Strides (in either order). It cannot use Burst of Speed again for 1d4 rounds.
Ability
Obscuring Grab
While the tenome is Grabbing a creature, all other creatures are concealed to the tenome.
Ability
Terrifying Gaze
(emotion, enchantment, fear, incapacitation, mental, occult, visual) A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also paralyzed if it fails the save. A creature that successfully saves is temporarily immune for 24 hours.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4], Damage 2d8+4 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Common
Perception
darkvision