Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Pack Attack
The visitant deals an extra 1d4 damage to any creature that's within reach of at least two of the visitant's allies.
Ability
Pounce
The visitant Strides and makes a Strike at the end of that movement. If the visitant began this action hidden, it remains hidden until after the ability's Strike.
Ability
Roar
The visitant lets out a loud and horrifying roar. Each creature within 100 feet must attempt at a Will save. No matter the result, affected creatures are then temporarily immune to the effect for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 3.
Ability
Sneak Attack
The visitant deals an extra 1d8 precision damage to flat-footed creatures.
Ability
Whip Vulnerability
A lion visitant takes 7 additional damage from whips.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5], Damage 2d6+8 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
darkvision
lifesense (imprecise) 60 feet
Weakness
positive 7
whip vulnerability