Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cold Adaptation
The bison reduces the effects it suffers from cold environments by one step.
Ability
Pointed Charge
The bison surges toward its foe, horns lowered. It Strides twice. If the bison ends its movement with an enemy within its reach, it makes a horn Strike against that enemy. The strike gains the fatal d12 trait.
Ability
Rolling Thunder
The bison kicks up dust and shakes the ground as it charges. The stampeding bison Strides up to twice its Speed in a straight line, dealing 4d8+8 bludgeoning damage (DC 24 basic Reflex save) to any Large or smaller creature in its path. Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of its next turn, a bison can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d8 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked prone.
Ability
Toss
Circumstance: Trigger: A creature ends its movement within reach of the bison's
The bison attempts to Shove the triggering creature with its horns. The bison can't Stride after the triggering creature on a success or critical success.
Offense
Melee
Circumstance: combat round (melee)
hoof +16 [+11/+6] (reach 10 feet), Damage 2d8+8 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
scent (imprecise) 60 feet