Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Duergar Bombardier)
Actions/Abilities/Traits: (Pathfinder 2e) (Duergar Bombardier)
Ability
Ability
+2 status to all saves vs. magic
Ability
Alchemical Formulas
(1st) lesser acid flask, lesser alchemist fire, lesser tanglefoot bag
Ability
Far Lobber
The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet.
Ability
Infused Items
A duergar bombardier's items listed as infused last for 24 hours, or until the next time they make their daily preparations.
Ability
Occult Innate Spells
DC 17; 2nd enlarge (self only), invisibility (self only)
Ability
Quick Alchemy
The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of the duergar bombardier's next turn.
Ability
Quick Bomber
The duergar can use Interact to draw a bomb, then Strike with it.
Offense
Melee
Circumstance: combat round (melee)
warhammer +4 [-1/-6] (shove), Damage 1d8+1 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
bomb +8 [+3/-2] (range increment 30 feet, splash), Effect: varies by bomb
Trait
Duergar
Subterranean kin of the dwarves, duergar typically have darkvision and immunity to poison. They are not easily fooled by illusions.
Trait
Dwarf
A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
A duergar bombardier's items listed as infused last for 24 hours
or until the next time they make their daily preparations.
Language
Common
Dwarven
Undercommon
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Duergar Sharpshooter)
Actions/Abilities/Traits: (Pathfinder 2e) (Duergar Sharpshooter)
Ability
Ability
+2 status to saves vs. magic
Ability
Bola Bolt
This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.
Ability
Occult Innate Spells
DC 12; 2nd enlarge (self only), invisibility (self only)
Offense
Melee
Circumstance: combat round (melee)
light mace +5 [+1/-3] (agile, finesse, shove), Damage 1d4+1 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +7 [+2/-3] (range increment 120 feet, reload 1), Damage 1d8 piercing or bola bolt
Trait
Duergar
Subterranean kin of the dwarves, duergar typically have darkvision and immunity to poison. They are not easily fooled by illusions.
Trait
Dwarf
A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
chain shirt
crossbow (3 bola bolts and 10 bolts)
light mace
Language
Common
Dwarven
Undercommon
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Duergar Taskmaster)
Actions/Abilities/Traits: (Pathfinder 2e) (Duergar Taskmaster)
Ability
Ability
+2 status to all saves vs. magic
Ability
Divine Prepared Spells
DC 18; 1st fear, harm, magic weapon; Cantrips (1st) detect magic, shield
Ability
Iron Mind
Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.
Ability
Occult Innate Spells
DC 18; 2nd enlarge (self only), invisibility (self only)
Ability
Take Them Down!
The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.
Offense
Melee
Circumstance: combat round (melee)
maul +8 [+3/-2] (shove), Damage 1d12+2 bludgeoning
Trait
Duergar
Subterranean kin of the dwarves, duergar typically have darkvision and immunity to poison. They are not easily fooled by illusions.
Trait
Dwarf
A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
chain mail
maul
religious symbol
Language
Common
Dwarven
Undercommon
Perception
darkvision